﻿namespace Avalonia.OpenGL
{
    public enum GlErrors
    {
        GL_NO_ERROR = GlConsts.GL_NO_ERROR,
        GL_INVALID_ENUM = GlConsts.GL_INVALID_ENUM,
        GL_INVALID_VALUE = GlConsts.GL_INVALID_VALUE,
        GL_INVALID_OPERATION = GlConsts.GL_INVALID_OPERATION,
        GL_INVALID_FRAMEBUFFER_OPERATION = GlConsts.GL_INVALID_FRAMEBUFFER_OPERATION,
        GL_STACK_OVERFLOW = GlConsts.GL_STACK_OVERFLOW,
        GL_STACK_UNDERFLOW = GlConsts.GL_STACK_UNDERFLOW,
        GL_OUT_OF_MEMORY = GlConsts.GL_OUT_OF_MEMORY,
        GL_CONTEXT_LOST = GlConsts.GL_CONTEXT_LOST
    }
}
